I am a third year Ph.D. student in the department of Computer Science at Boston University, advised by Emily Whiting. My academic
interests include computer graphics, computational fabrication and deep learning.
Before becoming a Ph.D. student, I graduated from Boston University in 2018 with a M.S. in Computer Science.
And during my undergraduate at Soochow University (Mainland), I studied in Telecommunication Engineering.
Here is my detailed CV.
In this research project, we are focusing on reconstruction of a pretty damaged Roman musical instrument piece, found in Vighenza(Italy). The pieces composing the instrument were first digitized by means of a structured light system, then virtually restored and recomposed applying a on-purpose developed algorithm. Finally, some sounds coherent with the geometry of the reconstructed model were simulated using a physically-based synthesis approach.
Best Paper Award of the 8th International Conference on Culture and Computing
Paper Public Linkage: https://link.springer.com/chapter/10.1007/978-3-030-50267-6_21
In this project, latent vector based 3D model generated models are edited to 3D printable models and get printed out. Models are generated from feature parameters and also these models are designed by computer itself. This is a course project in CS591W1 Computational Fabrication class.
Computer can play with itself! In this project we combined image processing with deep learning, and trained a computer which can play racing game! This is a course project in CS585 Image and Video Computing class. You can find our report here.
Introduction to Computer Graphics. Teaching Fellow
Computational Fabrication. Teaching Fellow
Software Engineering. Teaching Fellow
Concepts of programming languages. Teaching Assistant
I was a student of CS585 Image and Video Computing at 2017 Fall taught by Professor Margrit Betke.