Xingjian Han

Rm 117G, 111 Cummington Mall
Boston University
Boston MA 02215


I am a third-year Ph.D. student in the Department of Computer Science at Boston University, advised by Prof. Emily Whiting in Shape Lab. I received my B.A. degree in Mathematics from the University of California, Berkeley. During my senior year, I was honored to work with Prof. Carlo H. Séquin at the EECS department on geometric modeling. Prior to joining the Shape Lab, I was fortunate to work with Prof. Chenfanfu Jiang at the SIG Center for Computer Graphics at the University of Pennsylvania on fluid simulation.

My research interests include physics-based animation, geometry processing, and computational fabrication for computer graphics. CV


Knitting 4D Garments with Elasticity Controlled for Body Motion
Zishun Liu, Xingjian Han, Yuchen Zhang, Xiangjia Chen, Yukun Lai, Eugeni L. Doubrovski, Emily Whiting, Charlie C.L. Wang
ACM Transactions on Graphics (SIGGRAPH 2021), Vol.40, No.4, Article No.62 (16 pages), August 2021
project page       video


Research Intern, Research Engineering and Design Lab, Adobe Research
Project: Character Animation
Supervisor: Jun Saito, Ruben Villegas
project page

Research Intern, SIG Center for Computer Graphics, University of Pennsylvania
Project: Micropolar APIC Method for Turbulent Fluid
Supervisor: Prof. Chenfanfu Jiang
This project aims to simulate Turbulent Fluid with Micropolar model based on APIC transfer, improving the visualization detail of turbulent fluid simulation and creating a more animated and energetic rotational flow.
project page      poster

Research Assistant, Department of EECS, University of California, Berkeley
Project: Sculpture Design and Math Models
Supervisor: Prof. Carlo H. Séquin
In this project, we employed various CAD tools (Maya, Blender, Rhino) for the procedural generation of 2-Manifold sculpture geometries, capturing and modifying the features of sculpture work from ceramists (Eva Hild and Charles O. Perry) to create more generalized functions for the design of 2-manifold free-form surfaces.
project page


EchoVerse NFT
The next-generation social simulation game in the metaverse.
This project aims create NFT collection of island models with different decorations and designs.

Shadow Arts
This project aims to generate a 3D printable model from given 2D shadow images so that its shadow best approximates the provided input when viewing for orthogonal viewpoints.
Reference: [1] Shadow Arts [Mitra and Pauly 2009]
project page

HearstCAVE 3D Reconstruction
In this project, we aim to digitalize the collections from the Hearst Museum of Anthropology, by constructing and reproducing the 3D visualization of the exhibits and to store the models in geometric data format. In the process, we adopt photogrammetry to scan and model the exhibits from the museum to make the models reproducible in the digital version.
project page

MapsReo is a location-based social application that provides people in the community a safe environment to hang out, it is also a guide of local living style. With two core functions - Pin-up and Team-up, people can express their feelings with any type of media content within a legal restriction and create Ad hoc activities to get together.
project page

Animation: Recycling
The UC Berkeley Undergraduate Graphics Group (UCBUGG) is a passionate group of students who want to introduce our fellow peers to the art of creating a 3D-animated short film.
Short animation film - Recycling - introduced two trashcans reacting to people throwing recycling cans and bottles into landfill, to alert people to distribute garbage reasonably.


CS 581 Computational Fabrication, Spring 2022, Teaching Assistant
CS 132 Geometric Algorithm, Spring 2021, Guest Lecturer
CS 132 Geometric Algorithm, Spring 2021, Teaching Assistant
CS 237 Probability in Computing, Fall 2020, Teaching Assistant